StarCraft improved upon its predecessor Warcraft II, which featured two pretty very similar playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The https://donovan8z49t.blogs-service.com/60907668/5-easy-facts-about-starcraft-described