StarCraft improved on its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry concerning the models and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device https://israelp4khf.mdkblog.com/35557067/the-ultimate-guide-to-starcraft